Sunday, 11 March 2018

Creating a 3d cyber cafe



 Using my sketch as reference, I start off the base as position reference





  Creating a simple replica of a PC using some internet examples

Image result for pc

Assembling all the created parts together.

 Giving the set a new color an material an positioning the set to the base.


Replicating the set, so it would look like a real internet cafe. But, due to the huge number of polygons and limited hardware. I was forced to change the design to keep the cafe smaller and simpler.


Adding some lighting to one side to reflect light and dark




Importing the image and set it against the wall of the base.



Final rendered outcome.

Thursday, 11 January 2018

Role of designer



Design philosophy

"Design philosophy" is simply someone's philosophy on design: what they are trying to accomplish with design, and, more importantly, what one thinks design should accomplish.

Basically, it's someone's way of spelling out exactly what they think the purpose of design is, what it's role is in the process of completing a project. Some think aesthetics have nothing to do with design. Some think design follows content, not the other way around.

Function over form
Dieter Rams inspired a generation of designers, including Jon Ive, with his philosophy of making a product useful, above all else. Under his reign, no product passed through the Braun assembly line without an intense focus on function over form.
“My aim is to omit everything superfluous so that the essential is shown to the best possible advantage.” – Dieter Rams

Simplicity
It doesn’t matter whether you are designing a boat or a boot, simplicity always works. Strip things down to their essential, core purpose and you get the most fundamental, simplified version of the object.
As Jonathan Ive, easily the best known proponent of simplicity in modern design, says:
“Simplicity is not the absence of clutter, that’s a consequence of simplicity. Simplicity is somehow essentially describing the purpose and place of an object and product.”

Aiming for ‘WOW’

Milton Glaser, the legendary graphic designer who made some of the world’s most recognizable logos and graphic art, once said:
“There are three responses to a piece of design — yes, no and WOW! Wow is the one to aim for.”
The “wow” is shorthand for a powerful, visceral reaction to visual images. Aim for wow, and everything else will fall into place.

Form and function are one’
Frank Lloyd Wright coined the phrase “form and function are one” and spent his life creating organic designs. This was a decidedly post-modern approach to design –instead of focusing on form (like most contemporary designers), Wright focused on creating integrated designs that flowed easily into the surrounding terrain.
“Form follows function – that has been misunderstood. Form and function should be one, joined in a spiritual union” – Frank Lloyd Wright.

Deconstructivisim
Although Frank Gehry would be the last one to align himself with a school of design, much of his work has been obsessed with deconstructivism — destroying all traditions and rebuilding things in your own vision.
“Life is chaotic. Buildings should reflect it” – Frank Gehry.



THE ROLE OF DESIGNER

Today design is still about innovating within the same parameters and driven by the same ambition, but applied to a much broader specter of challenges, where the designer is part of a value chain where in-novation – that reaches far beyond material outcomes – is addressed by multi–disciplinary teams. Thus the role of the designer has increasingly become that of facilitating qualified choices by individuals, enterprises or society between real and more sustain-able alternatives than current ones – rather that creating more of what’s already there. Design is all about attractiveness, sensuality, aesthetics and functionality, about real people and real problems, about individuals and their encounters with systems, about encouraging responsible behavior and choices, about challenging our prejudice ,about fellowship and ownership, commonality of reference and cultural diversity, about expressing identities – for the individual, for groups of individuals, for corporate entities and for societies at large; design is all about ”people, profit and planet”.


Design for global, environment and social

Design fundamentally builds on an analysis of what could possibly be done to improve the perceived quality of any given situation. Design respects the sensual sensitivity of
the user. Not only the visual, but rather the combined and rarely rational sensual
reaction triggered by the experience. If the solution resonates aesthetically with the
user, it will automatically be perceived as relevant, thus somehow appeal to any one
out of numerous forms of engagement. In the case of a physical object, it might incite
usage or merely visual or tactile enjoyment. A well designed service or relation invites
the user into active engagement, while well designed –most often visual  communication is more easily and immediately understood  increasing the probability of
the user actually relating to the message communicated..Design is also a means of promoting involvement, inclusion and coherence by offering
access to products and services that are often  and rightly so  perceived exclusive
and prohibited by many because of their physical or mental impairment, or simply
because they are different from the vast majority.



Design and designers can neither save the planet nor humanity on their own. However,
design and designers can make a significant difference and contribute to a development
that matches the more optimistic rather than the most depressive scenarios being
discussed globally.one of the roles of design will be to define the needs and aspirations that future technologies should fulfil. Many emerging economies face a historical choice. Should their people have the right to experience the same material growth as the western world and
thereby perpetuate our pressure on the earth

All designers have an influence on the future of the earth through their work,
and they can all work towards more sustainable solutions and to optimize the products, services or environments they work with within the limitations of the task at hand.

One important factor for more sustainable production is the choice of materials
and suppliers. In a globalized world, an increasing part of the actual manufacturing takes place in poor countries. Thus, a meticulous choice of suppliers and demands
of both environmentally and socially responsible behavior could influence hugely on as
different parameters as the living conditions of the workers and their families and the overall environmental consequences. More than three out of four decisions directly influencing on the final choice of materials and manufacturing processes are made in the design phase.
the most important role of design today is to ensure that the most responsible solution  whether design driven or driven by technology  is also perceived by the client and the user as the most attractive. One of the most effective ways of achieving this is to create products that are more meaningful to the individual and that are kept and cherished rather than being disposed of and replaced long before their functional lifetime has come to an end.




The User-centered design

The User-centered design (UCD) process outlines the phases throughout a design and development life-cycle all while focusing on gaining a deep understanding of who will be using the product. The international standard 13407  is the basis for many UCD methodologies. It’s important to note that the UCD process does not specify exact methods for each phase. 
According to Userfocus , there are multiple principles that underlie user centered design. Design is based upon an explicit understanding of users, tasks, and environments; is driven and refined by user-centered evaluation; and addresses the whole user experience.  The process involves users throughout the design and development process and it is iterative. And finally, the team includes multidisciplinary skills and perspectives.
The following are the general phases of the UCD process:
  • Specify the context of use: Identify the people who will use the product, what they will use it for, and under what conditions they will use it.
  • Specify requirements: Identify any business requirements or user goals that must be met for the product to be successful.
  • Create design solutions: This part of the process may be done in stages, building from a rough concept to a complete design.
  • Evaluate designs: Evaluation - ideally through usability testing with actual users - is as integral as quality testing is to good software development.
There are many variations of the UCD process.  It can be incorporated into waterfall, agile, and other approaches. Depending on your needs, the user-centered design process is composed of several methods and tasks. What you are developing, your requirements, team, timeline, and the environment in which you are developing will all help determine the tasks you perform and the order in which you perform them.

Sunday, 17 September 2017

3d modelining


After producing the sketches, I then trace one of the designs in illustrator for reference in maya.




Here are my processes in maya, It may not to a 100% equal to the sketch. This is due to the limited time I have available on the character modeling.


Poster


For the final touch, imported the maya image into illustrator to make it look like a simple poster



charater and environment Sketch


After some research on action characters, I then proceed to produce a few sketches on my character and environments. I first started off with simple medieval characters then slowly move up to something wild and different.



Medieval sketches

Prehistoric-ish

Turning into something cuter

An evil protagonist?

plain weird
 
World war themed



Enviroments

Finished work

After finishing with the textures and colors in mudbox I then export them back to Maya. Then, I rendered the final result with Maya.

Enviroment

back

front

Perspective

Side


 Here is my work printed in 3d complete with colors that I paint with acrylic paint

Monday, 11 September 2017

Character Infographic

For this task, we are task to do research an action character and create a simple info graphic based on the research. I choose the hero Thor as my subject.

From my research, aside from super strength and the ability to use lightning. I have found that Thor also has abilities like disease immunity, expanded lifespan and some super abilities like God force and warriors madness.