Sunday 10 May 2015

Modelling my 3D character


The traced sketches are then inserted into maya.



Starting with a simple cube polygon I shaped my characters body using basic tools like move and scale. I shape them through the polygon's vertex and edges. I also used the split edge tool to shape my model.
simple shape starting by modifying its subdivision to 2

Using scale and move

Using the split tool

I created a sphere polygon next for the head and modified the subdivisions. After aligning the sphere's line with the body I deleted the faces on combined the 2 polygons together. After that, I used the append to polygon tool to combine the polygons together.

Creating sphere for head

Deleting face to combine the object

Using append tool

Combining the polygons

After doing the basic body I started on detailing my model using extrude and basic tools. After detailing, I deleted half of the model and used the duplicate tool to mirror my model.

Making the character's visor

Checking my model in smooth mode

Creating the robot ears of my model

Duplicating my model

Result after duplication

I continued to do the arms and legs of my model using extrude tools
Extruding the legs

Extruding the arms as well as fingers

At this point my model is complete so I combined the two sides and I selected the vertices of my model and clicked on merge: merge vertices. Now I have a no duplicated vertices on my model 
Before merge
After merge

For the final touch I used Assign new material to color my model and gave it a metallic look.
Assigning material

Rendered result



Tuesday 5 May 2015

Character modelling sketches

In this task, we are to create a character as our 3D model. So, I sketched out a robot which I named server bot. The robot is a robot/server which takes orders and serve food to customers hence the name server bot.

My sketches for the robot 



Tracing in AI




Traced sketch